Lineage II
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Mensaje  LightTer Sáb Abr 25, 2009 5:56 pm

CONCEPTOS BÁSICOS
Usted puede aumentar armas a través de la NPC Herrero de cada pueblo, excepto en las aldeas de partida para cada carrera y Gludin Village.
Grado de C todo a través de grado S armas puede ser ampliado. Grado de C y B grado armas requieren GemStone D, y A grado y armas S grado necesitan GemStone C. Para que cada artículo ser aumentada, se necesitan una piedra de vida y piedras preciosas, junto con el arma que el jugador quiere aumentar.
Pueden adquirir piedras de la vida de monstruos de caza. Allí es una oportunidad mayor de obtener una piedra de vida de alto nivel de raid/Jefe monstruo en lugar de un monstruo ordinario. Una piedra de vida muestra el nivel del personaje que puede utilizar.
El arma aumentado puede intercambiaron, quitar, comercializado, vendido, transportado o depositado en el almacén del clan. Sin embargo, el almacenamiento privado de almacén es posible. Normalmente se puede transferir un elemento que ha tenido su aumento eliminado. Pueden ser aumentadas armas con habilidades especiales o un encanto. También es posible añadir una capacidad especial o encantan elementos aumentados. Incluso si quitar aumento de un arma, la capacidad de especial o encantan Estado no cambiará. Un arma aumentado no puede utilizarse para expresa espadas de dobles visión del mundo o al comercio con el herrero de Mammon.
Detalles de la vida piedras existen en diversos grados y niveles. Nivel de piedra de una vida efectos qué nivel de caracteres puede utilizar la piedra, junto con la fuerza General de la propia aumentar. El grado efectos de la fuerza de la aumentar más a continuación, su nivel, junto con una animación adicional aplicado a un arma en ciertas categorías. Sin embargo, al final los efectos son todavía aleatorios. Los niveles de vida piedra efecto directamente el nivel de competencia activa y pasiva en armas aumentadas. También para poder utilizar una piedra de la vida debe ser igual o mayor nivel, a continuación, el de la piedra.
Nivel de habilidad de nivel de piedra de la vida

Life Stone LevelSkill Level


46 1
49 2
52 3
55 4
58 5
61 6
64 7
67 8
70 9
76 10
Hay 4 grados de piedras: normal, Mid-Grade, High-Grade y superior-grado. Grado superior y alta va a agregar la animación adicional a un arma. Alto grado es un efecto más débil, grado superior tiene un efecto más fuerte.
También hay cuatro qualitys de augments. La calidad de la aumentar está determinada por diferentes tipos y número. Cualidades de fin de mayor agregará también el efecto de animación especial para un arma.
COLOR RARITY EFFECTS


Yellow
Common
Stat Modifiers
Blue
Uncommon
Stat Modifiers Chance Skills
Purple
Rare
Stat Modifiers Chance Skills Active Skills
Red
Very Rare
Stat Modifiers Chance Skills Active Skills Passive Skills

LA TASA DE GRADE GEMSTONES REMOVAL


C
20 D
95,000 Adena
B
30 D
270,000 Adena
A
20 C
330,000 Adena
S
25 C
480,000 Adena


POSIBLE AUGMENTS el número total de efectos en un arma varia pero el rango es posibles augments de 2 a 5. La mayoría augments consisten en stat modificadores de 2-4. Sin embargo, cuando habilidades participan generalmente hay menos efectos, pero como se indicó anteriormente los efectos son aleatorios por lo que usted nunca realmente pueden seguro de lo que puede suceder.
STAT MODIFICADORES
Accuracy: between +0.4 and +3.0
CP Recovery: between +0.1 and +0.8
Critical: between +4.9 and +32.7
Evasion: between +0.4 and +3.0
HP Recovery: between +0.1 and +0.8
M. Atk: between +2.5 and +28.2
Maximum CP: between +19.2 and +214.9
Maximum HP: between +12.7 and+155.9
Maximum MP: between +6.1 and +115.1
M. Def: between +4 and +30.8
MP Recovery: between +0.1 and 0.4
P. Atk: between +2.2 and +24.2
P. Def: between +5.1 and +38.2
CON +1
INT +1
MEN +1
STR +1 ACTIVE SKILLS
Active: Absorbs HP.
Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
Active: Attacks by throwing a boulder.
Active: Burns up the enemy's MP.
Active: Decreases all skill MP consumption rates temporarily.
Active: Decreases all skill re-use times temporarily.
Active: Decreases a target's urge to attack.
Active: Decreases the magic MP consumption rate temporarily.
Active: Decreases the magic re-use time temporarily.
Active: Decreases the opponent's PVP P. Atk. temporarily.
Active: Decreases the skill MP consumption rate temporarily.
Active: Decreases the skill re-use time temporarily.
Active: Decreases the song/dance skill MP consumption rate temporarily.
Active: Decreases the song/dance skill re-use time temporarily.
Active: Decreases the target's urge to attack.
Active: Detonates a fireball by compressing the air around the caster.
Active: Ignites a firecracker.
Active: Ignites a large firecracker.
Active: Increases Accuracy temporarily.
Active: Increases Dodge temporarily.
Active: Increases M. Atk. temporarily.
Active: Increases M. Def. temporarily.
Active: Increases P. Atk. temporarily.
Active: Increases P. Def. temporarily.
Active: Increases PVP Damage temporarily.
Active: Increases resistance to damage from falling temporarily.
Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
Active: Increases the chance of a critical attack temporarily.
Active: Increases the critical attack rate of magic attacks temporarily.
Active: Increases the effectiveness of HP recovery magic temporarily.
Active: Increases the maximum CP temporarily.
Active: Increases the maximum HP temporarily.
Active: Increases the maximum HP temporarily and restores HP by the increased amount.
Active: Increases the maximum MP temporarily.
Active: Increases the power of HP recovery magic temporarily.
Active: Increases the recharge recover rate of MP.
Active: Increases the recharge recovery rate of MP.
Active: Increases the target's urge to attack.
Active: Inflicts a dark attack.
Active: Inflicts a dark attack in the shape of a parabola.
Active: Inflicts a elementally challenged attack.
Active: Inflicts a elementally challenged attack in the shape of a parabola.
Active: Inflicts a flaming attack.
Active: Inflicts a flaming attack in the shape of a parabola.
Active: Inflicts a gusting attack.
Active: Inflicts a gusting attack in the shape of a parabola.
Active: Inflicts an earthen attack attack.
Active: Inflicts an earthen attack attack in the shape of a parabola.
Active: Inflicts a sacred attack.
Active: Inflicts a sacred attack in the shape of a parabola.
Active: Inflicts a water-type attack.
Active: Inflicts a water-type attack in the shape of a parabola.
Active: Inflicts damage by throwing a boulder.
Active: Instantly restores your HP.
Active: Launches a dark attack.
Active: Launches a sacred attack.
Active: Momentarily becomes invincible.
Active: Momentarily frightens the target, causing him to flee.
Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.
Active: Play music for a short duration.
Active: Puts the opponent's mind at peace and erases the desire to attack.
Active: Regenerates MP.
Active: Removes the target.
Active: Restores CP.
Active: Restores your own CP.
Active: Resurrects a corpse.
Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Temporarily blocks all of the target's physical/magic skills.
Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
Active: Temporarily blocks the target's magic skills.
Active: Temporarily causes a target to bleed heavily.
Active: Temporarily decreases a target's Atk. Spd.
Active: Temporarily decreases a target's speed.
Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.
Active: Temporarily Increases the distance you can jump without sustaining damage.
Active: Temporarily Increases your head size.
Active: Temporarily Increases your lung capacity.
Active: Temporarily paralyzes a target.
Active: Temporarily petrifies the target.
Active: Temporarily poisons the target.
Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
Active: Temporarily resist damage from falls.
Active: Temporarily stuns the target.
Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP. CHANCE

LightTer
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Mensajes : 44
Fecha de inscripción : 21/04/2009

https://lineagefull.activo.mx

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Guia Augment Empty Re: Guia Augment

Mensaje  LightTer Sáb Abr 25, 2009 5:56 pm

Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.
Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.
Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability.
Chance: Decreases the PVP Damage of the target that inflicts damage on you with a certain probability.
Chance: Decreases the speed of the target that inflicts damage on you with a certain probability.
Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.
Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Has a chance to paralyze a target that damages you.
Chance: Has a chance to petrify a target that damages you.
Chance: Has a chance to poison a target that damages you.
Chance: Has a chance to sleep a target that damages you.
Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Has a chance to stun a target that damages you.
Chance: Increases accuracy with a certain probability when damage is incurred.
Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.
Chance: Increases critical attack rate with a certain probability when damage is incurred.
Chance: Increases evasion with a certain probability when damage is incurred.
Chance: Increases M. Atk. with a certain probability when damage is incurred.
Chance: Increases maximum CP with a certain probability when damage is incurred.
Chance: Increases maximum HP with a certain probability when damage is incurred.
Chance: Increases maximum MP with a certain probability when damage is incurred.
Chance: Increases M. Def. with a certain probability when damage is incurred.
Chance: Increases P. Atk. with a certain probability when damage is incurred.
Chance: Increases P. Def. with a certain probability when damage is incurred.
Chance: Increases PVP Damage with a certain probability when damage is incurred.
Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred.
Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred.
Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.
Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack.
Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack.
Chance: Momentarily blocks the target's magic skill during a critical attack.
Chance: Momentarily blocks the target's magic skill during a magic attack.
Chance: Momentarily blocks the target's magic skill during a physical attack.
Chance: Momentarily burns up the target's MP during a critical attack.
Chance: Momentarily burns up the target's MP during a magic attack.
Chance: Momentarily burns up the target's MP during a physical attack.
Chance: Momentarily causes the target to bleed during a critical attack.
Chance: Momentarily causes the target to bleed during a magic attack.
Chance: Momentarily causes the target to bleed during a physical attack.
Chance: Momentarily decreases a target's Atk. Spd. during a critical attack.
Chance: Momentarily decreases a target's Atk. Spd. during a magic attack.
Chance: Momentarily decreases a target's Atk. Spd. during a physical attack.
Chance: Momentarily decreases a target's speed during a critical attack.
Chance: Momentarily decreases a target's speed during a physical attack.
Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3.
Chance: Momentarily frightens the target, causing him to flee during a magic attack.
Chance: Momentarily frightens the target, causing him to flee during a physical attack.
Chance: Momentarily frightens the target during a critical attack.
Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily paralyzes the target during a critical attack.
Chance: Momentarily paralyzes the target during a magic attack.
Chance: Momentarily paralyzes the target during a physical attack.
Chance: Momentarily petrifies the target during a critical attack.
Chance: Momentarily petrifies the target during a magic attack.
Chance: Momentarily petrifies the target during a physical attack.
Chance: Momentarily poisons the target during a critical attack.
Chance: Momentarily poisons the target during a magic attack.
Chance: Momentarily poisons the target during a physical attack.
Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily stuns the target during a critical attack.
Chance: Momentarily stuns the target during a magic attack.
Chance: Momentarily stuns the target during a physical attack.
Chance: Regenerates CP with a certain probability when damage is incurred.
Chance: Regenerates MP with a certain probability when damage is incurred.
Chance: Temporarily decreases a target's speed during a critical attack.
Chance: Temporarily decreases a target's speed during a physical attack.
Chance: Temporarily decreases a target's urge to attack during a critical attack.
Chance: Temporarily decreases a target's urge to attack during a physical attack.
Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3.
Chance: Temporarily increases the target's urge to attack during a critical attack.
Chance: Temporarily increases the target's urge to attack during a physical attack.
Chance: Temporarily provokes a target to attack during a critical attack.
Chance: Temporarily provokes a target to attack during a physical attack.
Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability. PASSIVE
Passive: Decreases the magic MP consumption rate.
Passive: Decreases the MP consumption rate for all skills.
Passive: Decreases the skill MP consumption rate.
Passive: Decreases the song/dance skill MP consumption rate.
Passive: Increases accuracy.
Passive: Increases critical attack rate.
Passive: Increases evasion.
Passive: Increases lung capacity.
Passive: Increases Lung Capacity.
Passive: Increases M. Atk.
Passive: Increases M. Def.
Passive: Increases P. Atk.
Passive: Increases P. Def.
Passive: Increases PVP Damage.
Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.
Passive: Increases the critical attack rate of magic attacks.
Passive: Increases the effect of HP recovery magic.
Passive: Increases the height from which you can jump without sustaining damage.
Passive: Increases the power of HP recovery magic.
Passive: Increases the recharge recovery rate of MP.
Passive: Increases the weapon weight limit by 2 times.
Passive: Raises resistance to damage from falling.

LightTer
Admin

Mensajes : 44
Fecha de inscripción : 21/04/2009

https://lineagefull.activo.mx

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